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Merge pull request #92131 from paulloz/net8

C#: Move GodotSharp to .NET8
This commit is contained in:
Rémi Verschelde 2024-12-13 15:31:59 +01:00 committed by GitHub
commit 7f5c469292
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GPG Key ID: B5690EEEBB952194
31 changed files with 278 additions and 250 deletions

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@ -229,7 +229,7 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, pre
core_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharp", "bin", build_config))
editor_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharpEditor", "bin", build_config))
plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net6.0"))
plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net8.0"))
if not os.path.isdir(editor_api_dir):
assert not os.path.isfile(editor_api_dir)

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@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>11</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>

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@ -21,7 +21,7 @@ public static class CSharpAnalyzerVerifier<TAnalyzer>
{
public Test()
{
ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
ReferenceAssemblies = Constants.Net80;
SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
{

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@ -4,7 +4,6 @@ using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
namespace Godot.SourceGenerators.Tests;
@ -17,7 +16,7 @@ public static class CSharpCodeFixVerifier<TCodeFix, TAnalyzer>
{
public Test()
{
ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
ReferenceAssemblies = Constants.Net80;
SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
{
Project project = solution.GetProject(projectId)!

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@ -18,7 +18,7 @@ where TSourceGenerator : ISourceGenerator, new()
{
public Test()
{
ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
ReferenceAssemblies = Constants.Net80;
SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
{

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@ -1,5 +1,6 @@
using System.IO;
using System.Reflection;
using Microsoft.CodeAnalysis.Testing;
namespace Godot.SourceGenerators.Tests;
@ -7,6 +8,13 @@ public static class Constants
{
public static Assembly GodotSharpAssembly => typeof(GodotObject).Assembly;
// Can't find what needs updating to be able to access ReferenceAssemblies.Net.Net80, so we're making our own one.
public static ReferenceAssemblies Net80 => new ReferenceAssemblies(
"net8.0",
new PackageIdentity("Microsoft.NETCore.App.Ref", "8.0.0"),
Path.Combine("ref", "net8.0")
);
public static string ExecutingAssemblyPath { get; }
public static string SourceFolderPath { get; }
public static string GeneratedSourceFolderPath { get; }

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@ -1,9 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>11</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>

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@ -3,6 +3,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
</PropertyGroup>
<PropertyGroup>
<Description>Core C# source generator for Godot projects.</Description>

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@ -1,8 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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@ -1,17 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
<PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
</ItemGroup>
</Project>

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@ -22,13 +22,7 @@ namespace GodotTools.ProjectEditor
root.Sdk = GodotSdkAttrValue;
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", "net6.0");
var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
mainGroup.AddProperty("TargetFramework", "net8.0");
mainGroup.AddProperty("EnableDynamicLoading", "true");

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@ -1,8 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<!-- Specify compile items manually to avoid including dangling generated items. -->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<Import Project="GenerateGodotNupkgsVersions.targets" />
</Project>

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@ -1,9 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<!-- The Godot editor uses the Debug Godot API assemblies -->
<GodotApiConfiguration>Debug</GodotApiConfiguration>
@ -13,13 +14,16 @@
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- Needed for our source generators to work despite this not being a Godot game project -->
<PropertyGroup>
<IsGodotToolsProject>true</IsGodotToolsProject>
</PropertyGroup>
<ItemGroup>
<CompilerVisibleProperty Include="IsGodotToolsProject" />
</ItemGroup>
<PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
<!-- The project is part of the Godot source tree -->
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
@ -27,6 +31,7 @@
<!-- Must not append '$(TargetFramework)' to the output path in this case -->
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
<PackageReference Include="JetBrains.Rider.PathLocator" Version="1.0.9" />
@ -41,14 +46,17 @@
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Godot.NET.Sdk\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\..\..\glue\GodotSharp\Godot.SourceGenerators.Internal\Godot.SourceGenerators.Internal.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
</ItemGroup>
</Project>

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@ -1,11 +1,15 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.10.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" PrivateAssets="all" />
</ItemGroup>
</Project>

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@ -172,7 +172,7 @@ using Godot.NativeInterop;
{
var parameter = callback.Parameters[i];
AppendRefKind(source, parameter.RefKind);
AppendRefKind(source, parameter.RefKind, parameter.ScopedKind);
source.Append(' ');
source.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
source.Append(' ');
@ -208,7 +208,7 @@ using Godot.NativeInterop;
{
// If it's a by-ref param and we can't get the pointer
// just pass it by-ref and let it be pinned.
AppendRefKind(methodCallArguments, parameter.RefKind)
AppendRefKind(methodCallArguments, parameter.RefKind, parameter.ScopedKind)
.Append(' ')
.Append(parameter.Name);
}
@ -346,7 +346,7 @@ using Godot.NativeInterop;
{
// If it's a by-ref param and we can't get the pointer
// just pass it by-ref and let it be pinned.
AppendRefKind(source, parameter.RefKind)
AppendRefKind(source, parameter.RefKind, parameter.ScopedKind)
.Append(' ')
.Append(parameter.Type.FullQualifiedNameIncludeGlobal());
}
@ -392,14 +392,18 @@ using Godot.NativeInterop;
private static bool IsByRefParameter(IParameterSymbol parameter) =>
parameter.RefKind is RefKind.In or RefKind.Out or RefKind.Ref;
private static StringBuilder AppendRefKind(StringBuilder source, RefKind refKind) =>
refKind switch
private static StringBuilder AppendRefKind(StringBuilder source, RefKind refKind, ScopedKind scopedKind)
{
RefKind.In => source.Append("in"),
RefKind.Out => source.Append("out"),
RefKind.Ref => source.Append("ref"),
return (refKind, scopedKind) switch
{
(RefKind.Out, _) => source.Append("out"),
(RefKind.In, ScopedKind.ScopedRef) => source.Append("scoped in"),
(RefKind.In, _) => source.Append("in"),
(RefKind.Ref, ScopedKind.ScopedRef) => source.Append("scoped ref"),
(RefKind.Ref, _) => source.Append("ref"),
_ => source,
};
}
private static void AppendPointerType(StringBuilder source, ITypeSymbol type)
{

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@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>

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@ -50,8 +50,7 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(IEnumerable<Variant> collection) : this()
{
if (collection == null)
throw new ArgumentNullException(nameof(collection));
ArgumentNullException.ThrowIfNull(collection);
foreach (Variant element in collection)
Add(element);
@ -67,8 +66,7 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(Variant[] array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
ArgumentNullException.ThrowIfNull(array);
NativeValue = (godot_array.movable)NativeFuncs.godotsharp_array_new();
_weakReferenceToSelf = DisposablesTracker.RegisterDisposable(this);
@ -1056,7 +1054,7 @@ namespace Godot.Collections
IEnumerable<T>,
IGenericGodotArray
{
private static godot_variant ToVariantFunc(in Array<T> godotArray) =>
private static godot_variant ToVariantFunc(scoped in Array<T> godotArray) =>
VariantUtils.CreateFromArray(godotArray);
private static Array<T> FromVariantFunc(in godot_variant variant) =>
@ -1080,8 +1078,8 @@ namespace Godot.Collections
static unsafe Array()
{
VariantUtils.GenericConversion<Array<T>>.ToVariantCb = &ToVariantFunc;
VariantUtils.GenericConversion<Array<T>>.FromVariantCb = &FromVariantFunc;
VariantUtils.GenericConversion<Array<T>>.ToVariantCb = ToVariantFunc;
VariantUtils.GenericConversion<Array<T>>.FromVariantCb = FromVariantFunc;
}
private readonly Array _underlyingArray;
@ -1114,8 +1112,7 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(IEnumerable<T> collection)
{
if (collection == null)
throw new ArgumentNullException(nameof(collection));
ArgumentNullException.ThrowIfNull(collection);
_underlyingArray = new Array();
SetTypedForUnderlyingArray();
@ -1134,8 +1131,7 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(T[] array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
ArgumentNullException.ThrowIfNull(array);
_underlyingArray = new Array();
SetTypedForUnderlyingArray();
@ -1154,8 +1150,7 @@ namespace Godot.Collections
/// <returns>A new Godot Array.</returns>
public Array(Array array)
{
if (array == null)
throw new ArgumentNullException(nameof(array));
ArgumentNullException.ThrowIfNull(array);
_underlyingArray = array;
}

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@ -90,8 +90,7 @@ namespace Godot.Bridge
}
[UnmanagedCallersOnly]
internal static unsafe IntPtr CreateManagedForGodotObjectBinding(godot_string_name* nativeTypeName,
IntPtr godotObject)
internal static unsafe IntPtr CreateManagedForGodotObjectBinding(godot_string_name* nativeTypeName, IntPtr godotObject)
{
try
{
@ -143,7 +142,7 @@ namespace Godot.Bridge
}
}
var obj = (GodotObject)FormatterServices.GetUninitializedObject(scriptType);
var obj = (GodotObject)RuntimeHelpers.GetUninitializedObject(scriptType);
var parameters = ctor.GetParameters();
int paramCount = parameters.Length;

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@ -87,8 +87,8 @@ namespace Godot
public void Resize(int size)
{
if (size < 0)
throw new ArgumentOutOfRangeException(nameof(size));
ArgumentOutOfRangeException.ThrowIfNegative(size);
var err = NativeFuncs.godotsharp_stack_info_vector_resize(ref this, size);
if (err != Error.Ok)
throw new InvalidOperationException("Failed to resize vector. Error code is: " + err.ToString());

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@ -492,7 +492,7 @@ namespace Godot.Collections
IReadOnlyDictionary<TKey, TValue>,
IGenericGodotDictionary
{
private static godot_variant ToVariantFunc(in Dictionary<TKey, TValue> godotDictionary) =>
private static godot_variant ToVariantFunc(scoped in Dictionary<TKey, TValue> godotDictionary) =>
VariantUtils.CreateFromDictionary(godotDictionary);
private static Dictionary<TKey, TValue> FromVariantFunc(in godot_variant variant) =>
@ -521,8 +521,8 @@ namespace Godot.Collections
static unsafe Dictionary()
{
VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.ToVariantCb = &ToVariantFunc;
VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.FromVariantCb = &FromVariantFunc;
VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.ToVariantCb = ToVariantFunc;
VariantUtils.GenericConversion<Dictionary<TKey, TValue>>.FromVariantCb = FromVariantFunc;
}
private readonly Dictionary _underlyingDict;
@ -555,8 +555,7 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(IDictionary<TKey, TValue> dictionary)
{
if (dictionary == null)
throw new ArgumentNullException(nameof(dictionary));
ArgumentNullException.ThrowIfNull(dictionary);
_underlyingDict = new Dictionary();
SetTypedForUnderlyingDictionary();
@ -575,8 +574,7 @@ namespace Godot.Collections
/// <returns>A new Godot Dictionary.</returns>
public Dictionary(Dictionary dictionary)
{
if (dictionary == null)
throw new ArgumentNullException(nameof(dictionary));
ArgumentNullException.ThrowIfNull(dictionary);
_underlyingDict = dictionary;
}

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@ -90,8 +90,7 @@ namespace Godot
// NativePtr is assigned, that would result in UB or crashes when calling
// native functions that receive the pointer, which can happen because the
// debugger calls ToString() and tries to get the value of properties.
if (instance._disposed || instance.NativePtr == IntPtr.Zero)
throw new ObjectDisposedException(instance.GetType().FullName);
ObjectDisposedException.ThrowIf(instance._disposed || instance.NativePtr == IntPtr.Zero, instance);
return instance.NativePtr;
}

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@ -88,7 +88,7 @@ namespace Godot
lock (_tasks)
{
if (_tasks.Any())
if (_tasks.Count > 0)
{
task = _tasks.First.Value;
_tasks.RemoveFirst();

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@ -174,6 +174,7 @@ namespace Godot.NativeInterop
=> (godot_variant*)Unsafe.AsPointer(ref Unsafe.AsRef(in _typeField));
// Variant.Type is generated as an enum of type long, so we can't use for the field as it must only take 32-bits.
// The native enum actually has no fixed underlying type, so it is only at least 6 bits long.
private int _typeField;
// There's padding here
@ -481,8 +482,10 @@ namespace Godot.NativeInterop
Type = Variant.Type.Nil;
}
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters
[StructLayout(LayoutKind.Explicit)]
internal struct movable
#pragma warning restore CS8981
{
// Variant.Type is generated as an enum of type long, so we can't use for the field as it must only take 32-bits.
[FieldOffset(0)] private int _typeField;
@ -588,8 +591,10 @@ namespace Godot.NativeInterop
return _data.GetHashCode();
}
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters
[StructLayout(LayoutKind.Sequential)]
internal struct movable
#pragma warning restore CS8981
{
private IntPtr _data;
@ -634,8 +639,10 @@ namespace Godot.NativeInterop
get => _data == IntPtr.Zero;
}
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters
[StructLayout(LayoutKind.Sequential)]
internal struct movable
#pragma warning restore CS8981
{
private IntPtr _data;
@ -809,8 +816,10 @@ namespace Godot.NativeInterop
_p = null;
}
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters
[StructLayout(LayoutKind.Sequential)]
internal struct movable
#pragma warning restore CS8981
{
private unsafe ArrayPrivate* _p;
@ -876,8 +885,10 @@ namespace Godot.NativeInterop
_p = null;
}
#pragma warning disable CS8981 // The type name only contains lower-cased ascii characters
[StructLayout(LayoutKind.Sequential)]
internal struct movable
#pragma warning restore CS8981
{
private unsafe DictionaryPrivate* _p;

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@ -268,7 +268,7 @@ namespace Godot.NativeInterop
// Callable
public static godot_callable ConvertCallableToNative(in Callable p_managed_callable)
public static godot_callable ConvertCallableToNative(scoped in Callable p_managed_callable)
{
if (p_managed_callable.Delegate != null)
{
@ -333,7 +333,7 @@ namespace Godot.NativeInterop
// Signal
public static godot_signal ConvertSignalToNative(in Signal p_managed_signal)
public static godot_signal ConvertSignalToNative(scoped in Signal p_managed_signal)
{
ulong ownerId = p_managed_signal.Owner.GetInstanceId();
godot_string_name name;
@ -432,12 +432,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_byte_array ConvertSystemArrayToNativePackedByteArray(Span<byte> p_array)
public static godot_packed_byte_array ConvertSystemArrayToNativePackedByteArray(scoped Span<byte> p_array)
{
return ConvertSystemArrayToNativePackedByteArray((ReadOnlySpan<byte>)p_array);
}
public static unsafe godot_packed_byte_array ConvertSystemArrayToNativePackedByteArray(ReadOnlySpan<byte> p_array)
public static unsafe godot_packed_byte_array ConvertSystemArrayToNativePackedByteArray(scoped ReadOnlySpan<byte> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_byte_array();
@ -460,12 +460,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_int32_array ConvertSystemArrayToNativePackedInt32Array(Span<int> p_array)
public static godot_packed_int32_array ConvertSystemArrayToNativePackedInt32Array(scoped Span<int> p_array)
{
return ConvertSystemArrayToNativePackedInt32Array((ReadOnlySpan<int>)p_array);
}
public static unsafe godot_packed_int32_array ConvertSystemArrayToNativePackedInt32Array(ReadOnlySpan<int> p_array)
public static unsafe godot_packed_int32_array ConvertSystemArrayToNativePackedInt32Array(scoped ReadOnlySpan<int> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_int32_array();
@ -488,12 +488,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_int64_array ConvertSystemArrayToNativePackedInt64Array(Span<long> p_array)
public static godot_packed_int64_array ConvertSystemArrayToNativePackedInt64Array(scoped Span<long> p_array)
{
return ConvertSystemArrayToNativePackedInt64Array((ReadOnlySpan<long>)p_array);
}
public static unsafe godot_packed_int64_array ConvertSystemArrayToNativePackedInt64Array(ReadOnlySpan<long> p_array)
public static unsafe godot_packed_int64_array ConvertSystemArrayToNativePackedInt64Array(scoped ReadOnlySpan<long> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_int64_array();
@ -516,13 +516,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_float32_array ConvertSystemArrayToNativePackedFloat32Array(Span<float> p_array)
public static godot_packed_float32_array ConvertSystemArrayToNativePackedFloat32Array(scoped Span<float> p_array)
{
return ConvertSystemArrayToNativePackedFloat32Array((ReadOnlySpan<float>)p_array);
}
public static unsafe godot_packed_float32_array ConvertSystemArrayToNativePackedFloat32Array(
ReadOnlySpan<float> p_array)
public static unsafe godot_packed_float32_array ConvertSystemArrayToNativePackedFloat32Array(scoped ReadOnlySpan<float> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_float32_array();
@ -545,13 +544,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_float64_array ConvertSystemArrayToNativePackedFloat64Array(Span<double> p_array)
public static godot_packed_float64_array ConvertSystemArrayToNativePackedFloat64Array(scoped Span<double> p_array)
{
return ConvertSystemArrayToNativePackedFloat64Array((ReadOnlySpan<double>)p_array);
}
public static unsafe godot_packed_float64_array ConvertSystemArrayToNativePackedFloat64Array(
ReadOnlySpan<double> p_array)
public static unsafe godot_packed_float64_array ConvertSystemArrayToNativePackedFloat64Array(scoped ReadOnlySpan<double> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_float64_array();
@ -573,12 +571,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_string_array ConvertSystemArrayToNativePackedStringArray(Span<string> p_array)
public static godot_packed_string_array ConvertSystemArrayToNativePackedStringArray(scoped Span<string> p_array)
{
return ConvertSystemArrayToNativePackedStringArray((ReadOnlySpan<string>)p_array);
}
public static godot_packed_string_array ConvertSystemArrayToNativePackedStringArray(ReadOnlySpan<string> p_array)
public static godot_packed_string_array ConvertSystemArrayToNativePackedStringArray(scoped ReadOnlySpan<string> p_array)
{
godot_packed_string_array dest = new godot_packed_string_array();
@ -612,13 +610,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_vector2_array ConvertSystemArrayToNativePackedVector2Array(Span<Vector2> p_array)
public static godot_packed_vector2_array ConvertSystemArrayToNativePackedVector2Array(scoped Span<Vector2> p_array)
{
return ConvertSystemArrayToNativePackedVector2Array((ReadOnlySpan<Vector2>)p_array);
}
public static unsafe godot_packed_vector2_array ConvertSystemArrayToNativePackedVector2Array(
ReadOnlySpan<Vector2> p_array)
public static unsafe godot_packed_vector2_array ConvertSystemArrayToNativePackedVector2Array(scoped ReadOnlySpan<Vector2> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_vector2_array();
@ -641,13 +638,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_vector3_array ConvertSystemArrayToNativePackedVector3Array(Span<Vector3> p_array)
public static godot_packed_vector3_array ConvertSystemArrayToNativePackedVector3Array(scoped Span<Vector3> p_array)
{
return ConvertSystemArrayToNativePackedVector3Array((ReadOnlySpan<Vector3>)p_array);
}
public static unsafe godot_packed_vector3_array ConvertSystemArrayToNativePackedVector3Array(
ReadOnlySpan<Vector3> p_array)
public static unsafe godot_packed_vector3_array ConvertSystemArrayToNativePackedVector3Array(scoped ReadOnlySpan<Vector3> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_vector3_array();
@ -670,13 +666,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array(Span<Vector4> p_array)
public static godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array(scoped Span<Vector4> p_array)
{
return ConvertSystemArrayToNativePackedVector4Array((ReadOnlySpan<Vector4>)p_array);
}
public static unsafe godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array(
ReadOnlySpan<Vector4> p_array)
public static unsafe godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array(scoped ReadOnlySpan<Vector4> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_vector4_array();
@ -699,12 +694,12 @@ namespace Godot.NativeInterop
return array;
}
public static godot_packed_color_array ConvertSystemArrayToNativePackedColorArray(Span<Color> p_array)
public static godot_packed_color_array ConvertSystemArrayToNativePackedColorArray(scoped Span<Color> p_array)
{
return ConvertSystemArrayToNativePackedColorArray((ReadOnlySpan<Color>)p_array);
}
public static unsafe godot_packed_color_array ConvertSystemArrayToNativePackedColorArray(ReadOnlySpan<Color> p_array)
public static unsafe godot_packed_color_array ConvertSystemArrayToNativePackedColorArray(scoped ReadOnlySpan<Color> p_array)
{
if (p_array.IsEmpty)
return new godot_packed_color_array();

View File

@ -101,10 +101,10 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_internal_reload_registered_script(IntPtr scriptPtr);
internal static partial void godotsharp_array_filter_godot_objects_by_native(in godot_string_name p_native_name,
in godot_array p_input, out godot_array r_output);
internal static partial void godotsharp_array_filter_godot_objects_by_native(scoped in godot_string_name p_native_name,
scoped in godot_array p_input, out godot_array r_output);
internal static partial void godotsharp_array_filter_godot_objects_by_non_native(in godot_array p_input,
internal static partial void godotsharp_array_filter_godot_objects_by_non_native(scoped in godot_array p_input,
out godot_array r_output);
public static partial void godotsharp_ref_new_from_ref_counted_ptr(out godot_ref r_dest,
@ -113,15 +113,15 @@ namespace Godot.NativeInterop
public static partial void godotsharp_ref_destroy(ref godot_ref p_instance);
public static partial void godotsharp_string_name_new_from_string(out godot_string_name r_dest,
in godot_string p_name);
scoped in godot_string p_name);
public static partial void godotsharp_node_path_new_from_string(out godot_node_path r_dest,
in godot_string p_name);
scoped in godot_string p_name);
public static partial void
godotsharp_string_name_as_string(out godot_string r_dest, in godot_string_name p_name);
godotsharp_string_name_as_string(out godot_string r_dest, scoped in godot_string_name p_name);
public static partial void godotsharp_node_path_as_string(out godot_string r_dest, in godot_node_path p_np);
public static partial void godotsharp_node_path_as_string(out godot_string r_dest, scoped in godot_node_path p_np);
public static partial godot_packed_byte_array godotsharp_packed_byte_array_new_mem_copy(byte* p_src,
int p_length);
@ -156,10 +156,10 @@ namespace Godot.NativeInterop
public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, IntPtr p_trampoline,
IntPtr p_object, out godot_callable r_callable);
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(in godot_callable p_callable,
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(scoped in godot_callable p_callable,
out IntPtr r_delegate_handle, out IntPtr r_trampoline, out IntPtr r_object, out godot_string_name r_name);
internal static partial godot_variant godotsharp_callable_call(in godot_callable p_callable,
internal static partial godot_variant godotsharp_callable_call(scoped in godot_callable p_callable,
godot_variant** p_args, int p_arg_count, out godot_variant_call_error p_call_error);
internal static partial void godotsharp_callable_call_deferred(in godot_callable p_callable,
@ -180,140 +180,135 @@ namespace Godot.NativeInterop
// variant.h
public static partial void
godotsharp_variant_new_string_name(out godot_variant r_dest, in godot_string_name p_s);
godotsharp_variant_new_string_name(out godot_variant r_dest, scoped in godot_string_name p_s);
public static partial void godotsharp_variant_new_copy(out godot_variant r_dest, in godot_variant p_src);
public static partial void godotsharp_variant_new_copy(out godot_variant r_dest, scoped in godot_variant p_src);
public static partial void godotsharp_variant_new_node_path(out godot_variant r_dest, in godot_node_path p_np);
public static partial void godotsharp_variant_new_node_path(out godot_variant r_dest, scoped in godot_node_path p_np);
public static partial void godotsharp_variant_new_object(out godot_variant r_dest, IntPtr p_obj);
public static partial void godotsharp_variant_new_transform2d(out godot_variant r_dest, in Transform2D p_t2d);
public static partial void godotsharp_variant_new_transform2d(out godot_variant r_dest, scoped in Transform2D p_t2d);
public static partial void godotsharp_variant_new_basis(out godot_variant r_dest, in Basis p_basis);
public static partial void godotsharp_variant_new_basis(out godot_variant r_dest, scoped in Basis p_basis);
public static partial void godotsharp_variant_new_transform3d(out godot_variant r_dest, in Transform3D p_trans);
public static partial void godotsharp_variant_new_transform3d(out godot_variant r_dest, scoped in Transform3D p_trans);
public static partial void godotsharp_variant_new_projection(out godot_variant r_dest, in Projection p_proj);
public static partial void godotsharp_variant_new_projection(out godot_variant r_dest, scoped in Projection p_proj);
public static partial void godotsharp_variant_new_aabb(out godot_variant r_dest, in Aabb p_aabb);
public static partial void godotsharp_variant_new_aabb(out godot_variant r_dest, scoped in Aabb p_aabb);
public static partial void godotsharp_variant_new_dictionary(out godot_variant r_dest,
in godot_dictionary p_dict);
scoped in godot_dictionary p_dict);
public static partial void godotsharp_variant_new_array(out godot_variant r_dest, in godot_array p_arr);
public static partial void godotsharp_variant_new_array(out godot_variant r_dest, scoped in godot_array p_arr);
public static partial void godotsharp_variant_new_packed_byte_array(out godot_variant r_dest,
in godot_packed_byte_array p_pba);
scoped in godot_packed_byte_array p_pba);
public static partial void godotsharp_variant_new_packed_int32_array(out godot_variant r_dest,
in godot_packed_int32_array p_pia);
scoped in godot_packed_int32_array p_pia);
public static partial void godotsharp_variant_new_packed_int64_array(out godot_variant r_dest,
in godot_packed_int64_array p_pia);
scoped in godot_packed_int64_array p_pia);
public static partial void godotsharp_variant_new_packed_float32_array(out godot_variant r_dest,
in godot_packed_float32_array p_pra);
scoped in godot_packed_float32_array p_pra);
public static partial void godotsharp_variant_new_packed_float64_array(out godot_variant r_dest,
in godot_packed_float64_array p_pra);
scoped in godot_packed_float64_array p_pra);
public static partial void godotsharp_variant_new_packed_string_array(out godot_variant r_dest,
in godot_packed_string_array p_psa);
scoped in godot_packed_string_array p_psa);
public static partial void godotsharp_variant_new_packed_vector2_array(out godot_variant r_dest,
in godot_packed_vector2_array p_pv2a);
scoped in godot_packed_vector2_array p_pv2a);
public static partial void godotsharp_variant_new_packed_vector3_array(out godot_variant r_dest,
in godot_packed_vector3_array p_pv3a);
scoped in godot_packed_vector3_array p_pv3a);
public static partial void godotsharp_variant_new_packed_vector4_array(out godot_variant r_dest,
in godot_packed_vector4_array p_pv4a);
scoped in godot_packed_vector4_array p_pv4a);
public static partial void godotsharp_variant_new_packed_color_array(out godot_variant r_dest,
in godot_packed_color_array p_pca);
scoped in godot_packed_color_array p_pca);
public static partial godot_bool godotsharp_variant_as_bool(in godot_variant p_self);
public static partial godot_bool godotsharp_variant_as_bool(scoped in godot_variant p_self);
public static partial Int64 godotsharp_variant_as_int(in godot_variant p_self);
public static partial Int64 godotsharp_variant_as_int(scoped in godot_variant p_self);
public static partial double godotsharp_variant_as_float(in godot_variant p_self);
public static partial double godotsharp_variant_as_float(scoped in godot_variant p_self);
public static partial godot_string godotsharp_variant_as_string(in godot_variant p_self);
public static partial godot_string godotsharp_variant_as_string(scoped in godot_variant p_self);
public static partial Vector2 godotsharp_variant_as_vector2(in godot_variant p_self);
public static partial Vector2 godotsharp_variant_as_vector2(scoped in godot_variant p_self);
public static partial Vector2I godotsharp_variant_as_vector2i(in godot_variant p_self);
public static partial Vector2I godotsharp_variant_as_vector2i(scoped in godot_variant p_self);
public static partial Rect2 godotsharp_variant_as_rect2(in godot_variant p_self);
public static partial Rect2 godotsharp_variant_as_rect2(scoped in godot_variant p_self);
public static partial Rect2I godotsharp_variant_as_rect2i(in godot_variant p_self);
public static partial Rect2I godotsharp_variant_as_rect2i(scoped in godot_variant p_self);
public static partial Vector3 godotsharp_variant_as_vector3(in godot_variant p_self);
public static partial Vector3 godotsharp_variant_as_vector3(scoped in godot_variant p_self);
public static partial Vector3I godotsharp_variant_as_vector3i(in godot_variant p_self);
public static partial Vector3I godotsharp_variant_as_vector3i(scoped in godot_variant p_self);
public static partial Transform2D godotsharp_variant_as_transform2d(in godot_variant p_self);
public static partial Transform2D godotsharp_variant_as_transform2d(scoped in godot_variant p_self);
public static partial Vector4 godotsharp_variant_as_vector4(in godot_variant p_self);
public static partial Vector4 godotsharp_variant_as_vector4(scoped in godot_variant p_self);
public static partial Vector4I godotsharp_variant_as_vector4i(in godot_variant p_self);
public static partial Vector4I godotsharp_variant_as_vector4i(scoped in godot_variant p_self);
public static partial Plane godotsharp_variant_as_plane(in godot_variant p_self);
public static partial Plane godotsharp_variant_as_plane(scoped in godot_variant p_self);
public static partial Quaternion godotsharp_variant_as_quaternion(in godot_variant p_self);
public static partial Quaternion godotsharp_variant_as_quaternion(scoped in godot_variant p_self);
public static partial Aabb godotsharp_variant_as_aabb(in godot_variant p_self);
public static partial Aabb godotsharp_variant_as_aabb(scoped in godot_variant p_self);
public static partial Basis godotsharp_variant_as_basis(in godot_variant p_self);
public static partial Basis godotsharp_variant_as_basis(scoped in godot_variant p_self);
public static partial Transform3D godotsharp_variant_as_transform3d(in godot_variant p_self);
public static partial Transform3D godotsharp_variant_as_transform3d(scoped in godot_variant p_self);
public static partial Projection godotsharp_variant_as_projection(in godot_variant p_self);
public static partial Projection godotsharp_variant_as_projection(scoped in godot_variant p_self);
public static partial Color godotsharp_variant_as_color(in godot_variant p_self);
public static partial Color godotsharp_variant_as_color(scoped in godot_variant p_self);
public static partial godot_string_name godotsharp_variant_as_string_name(in godot_variant p_self);
public static partial godot_string_name godotsharp_variant_as_string_name(scoped in godot_variant p_self);
public static partial godot_node_path godotsharp_variant_as_node_path(in godot_variant p_self);
public static partial godot_node_path godotsharp_variant_as_node_path(scoped in godot_variant p_self);
public static partial Rid godotsharp_variant_as_rid(in godot_variant p_self);
public static partial Rid godotsharp_variant_as_rid(scoped in godot_variant p_self);
public static partial godot_callable godotsharp_variant_as_callable(in godot_variant p_self);
public static partial godot_callable godotsharp_variant_as_callable(scoped in godot_variant p_self);
public static partial godot_signal godotsharp_variant_as_signal(in godot_variant p_self);
public static partial godot_signal godotsharp_variant_as_signal(scoped in godot_variant p_self);
public static partial godot_dictionary godotsharp_variant_as_dictionary(in godot_variant p_self);
public static partial godot_dictionary godotsharp_variant_as_dictionary(scoped in godot_variant p_self);
public static partial godot_array godotsharp_variant_as_array(in godot_variant p_self);
public static partial godot_array godotsharp_variant_as_array(scoped in godot_variant p_self);
public static partial godot_packed_byte_array godotsharp_variant_as_packed_byte_array(in godot_variant p_self);
public static partial godot_packed_byte_array godotsharp_variant_as_packed_byte_array(scoped in godot_variant p_self);
public static partial godot_packed_int32_array godotsharp_variant_as_packed_int32_array(in godot_variant p_self);
public static partial godot_packed_int32_array godotsharp_variant_as_packed_int32_array(scoped in godot_variant p_self);
public static partial godot_packed_int64_array godotsharp_variant_as_packed_int64_array(in godot_variant p_self);
public static partial godot_packed_int64_array godotsharp_variant_as_packed_int64_array(scoped in godot_variant p_self);
public static partial godot_packed_float32_array godotsharp_variant_as_packed_float32_array(
in godot_variant p_self);
public static partial godot_packed_float32_array godotsharp_variant_as_packed_float32_array(scoped in godot_variant p_self);
public static partial godot_packed_float64_array godotsharp_variant_as_packed_float64_array(
in godot_variant p_self);
public static partial godot_packed_float64_array godotsharp_variant_as_packed_float64_array(scoped in godot_variant p_self);
public static partial godot_packed_string_array godotsharp_variant_as_packed_string_array(
in godot_variant p_self);
public static partial godot_packed_string_array godotsharp_variant_as_packed_string_array(scoped in godot_variant p_self);
public static partial godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(
in godot_variant p_self);
public static partial godot_packed_vector2_array godotsharp_variant_as_packed_vector2_array(scoped in godot_variant p_self);
public static partial godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(
in godot_variant p_self);
public static partial godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array(scoped in godot_variant p_self);
public static partial godot_packed_vector4_array godotsharp_variant_as_packed_vector4_array(
in godot_variant p_self);
public static partial godot_packed_color_array godotsharp_variant_as_packed_color_array(in godot_variant p_self);
public static partial godot_packed_color_array godotsharp_variant_as_packed_color_array(scoped in godot_variant p_self);
public static partial godot_bool godotsharp_variant_equals(in godot_variant p_a, in godot_variant p_b);
public static partial godot_bool godotsharp_variant_equals(scoped in godot_variant p_a, scoped in godot_variant p_b);
// string.h
@ -322,17 +317,17 @@ namespace Godot.NativeInterop
// string_name.h
public static partial void godotsharp_string_name_new_copy(out godot_string_name r_dest,
in godot_string_name p_src);
scoped in godot_string_name p_src);
// node_path.h
public static partial void godotsharp_node_path_new_copy(out godot_node_path r_dest, in godot_node_path p_src);
public static partial void godotsharp_node_path_new_copy(out godot_node_path r_dest, scoped in godot_node_path p_src);
// array.h
public static partial void godotsharp_array_new(out godot_array r_dest);
public static partial void godotsharp_array_new_copy(out godot_array r_dest, in godot_array p_src);
public static partial void godotsharp_array_new_copy(out godot_array r_dest, scoped in godot_array p_src);
public static partial godot_variant* godotsharp_array_ptrw(ref godot_array p_self);
@ -341,7 +336,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_dictionary_new(out godot_dictionary r_dest);
public static partial void godotsharp_dictionary_new_copy(out godot_dictionary r_dest,
in godot_dictionary p_src);
scoped in godot_dictionary p_src);
// destroy functions
@ -389,8 +384,7 @@ namespace Godot.NativeInterop
public static partial int godotsharp_array_binary_search(ref godot_array p_self, int p_index, int p_count, in godot_variant p_value);
public static partial void
godotsharp_array_duplicate(ref godot_array p_self, godot_bool p_deep, out godot_array r_dest);
public static partial void godotsharp_array_duplicate(scoped ref godot_array p_self, godot_bool p_deep, out godot_array r_dest);
public static partial void godotsharp_array_fill(ref godot_array p_self, in godot_variant p_value);
@ -410,11 +404,11 @@ namespace Godot.NativeInterop
public static partial godot_bool godotsharp_array_is_typed(ref godot_array p_self);
public static partial void godotsharp_array_max(ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_max(scoped ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_min(ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_min(scoped ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_pick_random(ref godot_array p_self, out godot_variant r_value);
public static partial void godotsharp_array_pick_random(scoped ref godot_array p_self, out godot_variant r_value);
public static partial godot_bool godotsharp_array_recursive_equal(ref godot_array p_self, in godot_array p_other);
@ -426,7 +420,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
public static partial void godotsharp_array_slice(ref godot_array p_self, int p_start, int p_end,
public static partial void godotsharp_array_slice(scoped ref godot_array p_self, int p_start, int p_end,
int p_step, godot_bool p_deep, out godot_array r_dest);
public static partial void godotsharp_array_sort(ref godot_array p_self);
@ -435,20 +429,20 @@ namespace Godot.NativeInterop
// Dictionary
public static partial godot_bool godotsharp_dictionary_try_get_value(ref godot_dictionary p_self,
in godot_variant p_key,
public static partial godot_bool godotsharp_dictionary_try_get_value(scoped ref godot_dictionary p_self,
scoped in godot_variant p_key,
out godot_variant r_value);
public static partial void godotsharp_dictionary_set_value(ref godot_dictionary p_self, in godot_variant p_key,
in godot_variant p_value);
public static partial void godotsharp_dictionary_keys(ref godot_dictionary p_self, out godot_array r_dest);
public static partial void godotsharp_dictionary_keys(scoped ref godot_dictionary p_self, out godot_array r_dest);
public static partial void godotsharp_dictionary_values(ref godot_dictionary p_self, out godot_array r_dest);
public static partial void godotsharp_dictionary_values(scoped ref godot_dictionary p_self, out godot_array r_dest);
public static partial int godotsharp_dictionary_count(ref godot_dictionary p_self);
public static partial void godotsharp_dictionary_key_value_pair_at(ref godot_dictionary p_self, int p_index,
public static partial void godotsharp_dictionary_key_value_pair_at(scoped ref godot_dictionary p_self, int p_index,
out godot_variant r_key, out godot_variant r_value);
public static partial void godotsharp_dictionary_add(ref godot_dictionary p_self, in godot_variant p_key,
@ -459,7 +453,7 @@ namespace Godot.NativeInterop
public static partial godot_bool godotsharp_dictionary_contains_key(ref godot_dictionary p_self,
in godot_variant p_key);
public static partial void godotsharp_dictionary_duplicate(ref godot_dictionary p_self, godot_bool p_deep,
public static partial void godotsharp_dictionary_duplicate(scoped ref godot_dictionary p_self, godot_bool p_deep,
out godot_dictionary r_dest);
public static partial void godotsharp_dictionary_merge(ref godot_dictionary p_self, in godot_dictionary p_dictionary, godot_bool p_overwrite);
@ -496,20 +490,20 @@ namespace Godot.NativeInterop
public static partial void godotsharp_dictionary_get_typed_value_script(ref godot_dictionary p_self, out godot_variant r_dest);
public static partial void godotsharp_dictionary_to_string(ref godot_dictionary p_self, out godot_string r_str);
public static partial void godotsharp_dictionary_to_string(scoped ref godot_dictionary p_self, out godot_string r_str);
// StringExtensions
public static partial void godotsharp_string_simplify_path(in godot_string p_self,
public static partial void godotsharp_string_simplify_path(scoped in godot_string p_self,
out godot_string r_simplified_path);
public static partial void godotsharp_string_to_camel_case(in godot_string p_self,
public static partial void godotsharp_string_to_camel_case(scoped in godot_string p_self,
out godot_string r_camel_case);
public static partial void godotsharp_string_to_pascal_case(in godot_string p_self,
public static partial void godotsharp_string_to_pascal_case(scoped in godot_string p_self,
out godot_string r_pascal_case);
public static partial void godotsharp_string_to_snake_case(in godot_string p_self,
public static partial void godotsharp_string_to_snake_case(scoped in godot_string p_self,
out godot_string r_snake_case);
// NodePath
@ -517,18 +511,18 @@ namespace Godot.NativeInterop
public static partial void godotsharp_node_path_get_as_property_path(in godot_node_path p_self,
ref godot_node_path r_dest);
public static partial void godotsharp_node_path_get_concatenated_names(in godot_node_path p_self,
public static partial void godotsharp_node_path_get_concatenated_names(scoped in godot_node_path p_self,
out godot_string r_names);
public static partial void godotsharp_node_path_get_concatenated_subnames(in godot_node_path p_self,
public static partial void godotsharp_node_path_get_concatenated_subnames(scoped in godot_node_path p_self,
out godot_string r_subnames);
public static partial void godotsharp_node_path_get_name(in godot_node_path p_self, int p_idx,
public static partial void godotsharp_node_path_get_name(scoped in godot_node_path p_self, int p_idx,
out godot_string r_name);
public static partial int godotsharp_node_path_get_name_count(in godot_node_path p_self);
public static partial void godotsharp_node_path_get_subname(in godot_node_path p_self, int p_idx,
public static partial void godotsharp_node_path_get_subname(scoped in godot_node_path p_self, int p_idx,
out godot_string r_subname);
public static partial int godotsharp_node_path_get_subname_count(in godot_node_path p_self);
@ -541,11 +535,11 @@ namespace Godot.NativeInterop
// GD, etc
internal static partial void godotsharp_bytes_to_var(in godot_packed_byte_array p_bytes,
internal static partial void godotsharp_bytes_to_var(scoped in godot_packed_byte_array p_bytes,
godot_bool p_allow_objects,
out godot_variant r_ret);
internal static partial void godotsharp_convert(in godot_variant p_what, int p_type,
internal static partial void godotsharp_convert(scoped in godot_variant p_what, int p_type,
out godot_variant r_ret);
internal static partial int godotsharp_hash(in godot_variant p_var);
@ -582,12 +576,12 @@ namespace Godot.NativeInterop
internal static partial void godotsharp_weakref(IntPtr p_obj, out godot_ref r_weak_ref);
internal static partial void godotsharp_str_to_var(in godot_string p_str, out godot_variant r_ret);
internal static partial void godotsharp_str_to_var(scoped in godot_string p_str, out godot_variant r_ret);
internal static partial void godotsharp_var_to_bytes(in godot_variant p_what, godot_bool p_full_objects,
internal static partial void godotsharp_var_to_bytes(scoped in godot_variant p_what, godot_bool p_full_objects,
out godot_packed_byte_array r_bytes);
internal static partial void godotsharp_var_to_str(in godot_variant p_var, out godot_string r_ret);
internal static partial void godotsharp_var_to_str(scoped in godot_variant p_var, out godot_string r_ret);
internal static partial void godotsharp_err_print_error(in godot_string p_function, in godot_string p_file, int p_line, in godot_string p_error, in godot_string p_message = default, godot_bool p_editor_notify = godot_bool.False, godot_error_handler_type p_type = godot_error_handler_type.ERR_HANDLER_ERROR);

View File

@ -6,7 +6,7 @@ namespace Godot.NativeInterop
{
public static partial class NativeFuncs
{
public static godot_variant godotsharp_variant_new_copy(in godot_variant src)
public static godot_variant godotsharp_variant_new_copy(scoped in godot_variant src)
{
switch (src.Type)
{
@ -48,7 +48,7 @@ namespace Godot.NativeInterop
return ret;
}
public static godot_string_name godotsharp_string_name_new_copy(in godot_string_name src)
public static godot_string_name godotsharp_string_name_new_copy(scoped in godot_string_name src)
{
if (src.IsEmpty)
return default;
@ -56,7 +56,7 @@ namespace Godot.NativeInterop
return ret;
}
public static godot_node_path godotsharp_node_path_new_copy(in godot_node_path src)
public static godot_node_path godotsharp_node_path_new_copy(scoped in godot_node_path src)
{
if (src.IsEmpty)
return default;
@ -70,7 +70,7 @@ namespace Godot.NativeInterop
return ret;
}
public static godot_array godotsharp_array_new_copy(in godot_array src)
public static godot_array godotsharp_array_new_copy(scoped in godot_array src)
{
godotsharp_array_new_copy(out godot_array ret, src);
return ret;
@ -82,7 +82,7 @@ namespace Godot.NativeInterop
return ret;
}
public static godot_dictionary godotsharp_dictionary_new_copy(in godot_dictionary src)
public static godot_dictionary godotsharp_dictionary_new_copy(scoped in godot_dictionary src)
{
godotsharp_dictionary_new_copy(out godot_dictionary ret, src);
return ret;

View File

@ -117,137 +117,137 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromString(string? from)
=> CreateFromStringTakingOwnershipOfDisposableValue(Marshaling.ConvertStringToNative(from));
public static godot_variant CreateFromPackedByteArray(in godot_packed_byte_array from)
public static godot_variant CreateFromPackedByteArray(scoped in godot_packed_byte_array from)
{
NativeFuncs.godotsharp_variant_new_packed_byte_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedInt32Array(in godot_packed_int32_array from)
public static godot_variant CreateFromPackedInt32Array(scoped in godot_packed_int32_array from)
{
NativeFuncs.godotsharp_variant_new_packed_int32_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedInt64Array(in godot_packed_int64_array from)
public static godot_variant CreateFromPackedInt64Array(scoped in godot_packed_int64_array from)
{
NativeFuncs.godotsharp_variant_new_packed_int64_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedFloat32Array(in godot_packed_float32_array from)
public static godot_variant CreateFromPackedFloat32Array(scoped in godot_packed_float32_array from)
{
NativeFuncs.godotsharp_variant_new_packed_float32_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedFloat64Array(in godot_packed_float64_array from)
public static godot_variant CreateFromPackedFloat64Array(scoped in godot_packed_float64_array from)
{
NativeFuncs.godotsharp_variant_new_packed_float64_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedStringArray(in godot_packed_string_array from)
public static godot_variant CreateFromPackedStringArray(scoped in godot_packed_string_array from)
{
NativeFuncs.godotsharp_variant_new_packed_string_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedVector2Array(in godot_packed_vector2_array from)
public static godot_variant CreateFromPackedVector2Array(scoped in godot_packed_vector2_array from)
{
NativeFuncs.godotsharp_variant_new_packed_vector2_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedVector3Array(in godot_packed_vector3_array from)
public static godot_variant CreateFromPackedVector3Array(scoped in godot_packed_vector3_array from)
{
NativeFuncs.godotsharp_variant_new_packed_vector3_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedVector4Array(in godot_packed_vector4_array from)
public static godot_variant CreateFromPackedVector4Array(scoped in godot_packed_vector4_array from)
{
NativeFuncs.godotsharp_variant_new_packed_vector4_array(out godot_variant ret, from);
return ret;
}
public static godot_variant CreateFromPackedColorArray(in godot_packed_color_array from)
public static godot_variant CreateFromPackedColorArray(scoped in godot_packed_color_array from)
{
NativeFuncs.godotsharp_variant_new_packed_color_array(out godot_variant ret, from);
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedByteArray(Span<byte> from)
public static godot_variant CreateFromPackedByteArray(scoped Span<byte> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedByteArray(from);
return CreateFromPackedByteArray(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt32Array(Span<int> from)
public static godot_variant CreateFromPackedInt32Array(scoped Span<int> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt32Array(from);
return CreateFromPackedInt32Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt64Array(Span<long> from)
public static godot_variant CreateFromPackedInt64Array(scoped Span<long> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt64Array(from);
return CreateFromPackedInt64Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat32Array(Span<float> from)
public static godot_variant CreateFromPackedFloat32Array(scoped Span<float> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from);
return CreateFromPackedFloat32Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat64Array(Span<double> from)
public static godot_variant CreateFromPackedFloat64Array(scoped Span<double> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from);
return CreateFromPackedFloat64Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedStringArray(Span<string> from)
public static godot_variant CreateFromPackedStringArray(scoped Span<string> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedStringArray(from);
return CreateFromPackedStringArray(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector2Array(Span<Vector2> from)
public static godot_variant CreateFromPackedVector2Array(scoped Span<Vector2> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector2Array(from);
return CreateFromPackedVector2Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector3Array(Span<Vector3> from)
public static godot_variant CreateFromPackedVector3Array(scoped Span<Vector3> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector3Array(from);
return CreateFromPackedVector3Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector4Array(Span<Vector4> from)
public static godot_variant CreateFromPackedVector4Array(scoped Span<Vector4> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector4Array(from);
return CreateFromPackedVector4Array(nativePackedArray);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedColorArray(Span<Color> from)
public static godot_variant CreateFromPackedColorArray(scoped Span<Color> from)
{
using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from);
return CreateFromPackedColorArray(nativePackedArray);
}
public static godot_variant CreateFromSystemArrayOfStringName(Span<StringName> from)
public static godot_variant CreateFromSystemArrayOfStringName(scoped Span<StringName> from)
{
if (from == null)
return default;
@ -255,7 +255,7 @@ namespace Godot.NativeInterop
return CreateFromArray((godot_array)fromGodot.NativeValue);
}
public static godot_variant CreateFromSystemArrayOfNodePath(Span<NodePath> from)
public static godot_variant CreateFromSystemArrayOfNodePath(scoped Span<NodePath> from)
{
if (from == null)
return default;
@ -263,7 +263,7 @@ namespace Godot.NativeInterop
return CreateFromArray((godot_array)fromGodot.NativeValue);
}
public static godot_variant CreateFromSystemArrayOfRid(Span<Rid> from)
public static godot_variant CreateFromSystemArrayOfRid(scoped Span<Rid> from)
{
if (from == null)
return default;
@ -279,7 +279,7 @@ namespace Godot.NativeInterop
return CreateFromArray((godot_array)fromGodot.NativeValue);
}
public static godot_variant CreateFromArray(godot_array from)
public static godot_variant CreateFromArray(scoped in godot_array from)
{
NativeFuncs.godotsharp_variant_new_array(out godot_variant ret, from);
return ret;
@ -293,7 +293,7 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromArray<[MustBeVariant] T>(Array<T>? from)
=> from != null ? CreateFromArray((godot_array)((Collections.Array)from).NativeValue) : default;
public static godot_variant CreateFromDictionary(godot_dictionary from)
public static godot_variant CreateFromDictionary(scoped in godot_dictionary from)
{
NativeFuncs.godotsharp_variant_new_dictionary(out godot_variant ret, from);
return ret;
@ -307,7 +307,7 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromDictionary<[MustBeVariant] TKey, [MustBeVariant] TValue>(Dictionary<TKey, TValue>? from)
=> from != null ? CreateFromDictionary((godot_dictionary)((Dictionary)from).NativeValue) : default;
public static godot_variant CreateFromStringName(godot_string_name from)
public static godot_variant CreateFromStringName(scoped in godot_string_name from)
{
NativeFuncs.godotsharp_variant_new_string_name(out godot_variant ret, from);
return ret;
@ -317,7 +317,7 @@ namespace Godot.NativeInterop
public static godot_variant CreateFromStringName(StringName? from)
=> from != null ? CreateFromStringName((godot_string_name)from.NativeValue) : default;
public static godot_variant CreateFromNodePath(godot_node_path from)
public static godot_variant CreateFromNodePath(scoped in godot_node_path from)
{
NativeFuncs.godotsharp_variant_new_node_path(out godot_variant ret, from);
return ret;
@ -510,7 +510,7 @@ namespace Godot.NativeInterop
}
}
public static godot_string_name ConvertToNativeStringName(in godot_variant p_var)
public static godot_string_name ConvertToNativeStringName(scoped in godot_variant p_var)
=> p_var.Type == Variant.Type.StringName ?
NativeFuncs.godotsharp_string_name_new_copy(p_var.StringName) :
NativeFuncs.godotsharp_variant_as_string_name(p_var);
@ -519,7 +519,7 @@ namespace Godot.NativeInterop
public static StringName ConvertToStringName(in godot_variant p_var)
=> StringName.CreateTakingOwnershipOfDisposableValue(ConvertToNativeStringName(p_var));
public static godot_node_path ConvertToNativeNodePath(in godot_variant p_var)
public static godot_node_path ConvertToNativeNodePath(scoped in godot_variant p_var)
=> p_var.Type == Variant.Type.NodePath ?
NativeFuncs.godotsharp_node_path_new_copy(p_var.NodePath) :
NativeFuncs.godotsharp_variant_as_node_path(p_var);
@ -529,7 +529,7 @@ namespace Godot.NativeInterop
=> NodePath.CreateTakingOwnershipOfDisposableValue(ConvertToNativeNodePath(p_var));
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_callable ConvertToNativeCallable(in godot_variant p_var)
public static godot_callable ConvertToNativeCallable(scoped in godot_variant p_var)
=> NativeFuncs.godotsharp_variant_as_callable(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -540,7 +540,7 @@ namespace Godot.NativeInterop
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_signal ConvertToNativeSignal(in godot_variant p_var)
public static godot_signal ConvertToNativeSignal(scoped in godot_variant p_var)
=> NativeFuncs.godotsharp_variant_as_signal(p_var);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -550,7 +550,7 @@ namespace Godot.NativeInterop
return Marshaling.ConvertSignalToManaged(signal);
}
public static godot_array ConvertToNativeArray(in godot_variant p_var)
public static godot_array ConvertToNativeArray(scoped in godot_variant p_var)
=> p_var.Type == Variant.Type.Array ?
NativeFuncs.godotsharp_array_new_copy(p_var.Array) :
NativeFuncs.godotsharp_variant_as_array(p_var);
@ -563,7 +563,7 @@ namespace Godot.NativeInterop
public static Array<T> ConvertToArray<[MustBeVariant] T>(in godot_variant p_var)
=> Array<T>.CreateTakingOwnershipOfDisposableValue(ConvertToNativeArray(p_var));
public static godot_dictionary ConvertToNativeDictionary(in godot_variant p_var)
public static godot_dictionary ConvertToNativeDictionary(scoped in godot_variant p_var)
=> p_var.Type == Variant.Type.Dictionary ?
NativeFuncs.godotsharp_dictionary_new_copy(p_var.Dictionary) :
NativeFuncs.godotsharp_variant_as_dictionary(p_var);

View File

@ -7,22 +7,23 @@ namespace Godot.NativeInterop;
public partial class VariantUtils
{
private static Exception UnsupportedType<T>() => new InvalidOperationException(
private static InvalidOperationException UnsupportedType<T>() => new InvalidOperationException(
$"The type is not supported for conversion to/from Variant: '{typeof(T).FullName}'");
internal static class GenericConversion<T>
{
public static unsafe godot_variant ToVariant(in T from) =>
internal delegate godot_variant ToVariantConverter(scoped in T from);
internal delegate T FromVariantConverter(in godot_variant from);
public static unsafe godot_variant ToVariant(scoped in T from) =>
ToVariantCb != null ? ToVariantCb(from) : throw UnsupportedType<T>();
public static unsafe T FromVariant(in godot_variant variant) =>
FromVariantCb != null ? FromVariantCb(variant) : throw UnsupportedType<T>();
// ReSharper disable once StaticMemberInGenericType
internal static unsafe delegate*<in T, godot_variant> ToVariantCb;
internal static ToVariantConverter? ToVariantCb;
// ReSharper disable once StaticMemberInGenericType
internal static unsafe delegate*<in godot_variant, T> FromVariantCb;
internal static FromVariantConverter? FromVariantCb;
static GenericConversion()
{
@ -31,10 +32,10 @@ public partial class VariantUtils
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static godot_variant CreateFrom<[MustBeVariant] T>(in T from)
public static godot_variant CreateFrom<[MustBeVariant] T>(scoped in T from)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static TTo UnsafeAs<TTo>(in T f) => Unsafe.As<T, TTo>(ref Unsafe.AsRef(f));
static TTo UnsafeAs<TTo>(in T f) => Unsafe.As<T, TTo>(ref Unsafe.AsRef(in f));
// `typeof(T) == typeof(X)` is optimized away. We cannot cache `typeof(T)` in a local variable, as it's not optimized when done like that.
@ -227,7 +228,7 @@ public partial class VariantUtils
public static T ConvertTo<[MustBeVariant] T>(in godot_variant variant)
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static T UnsafeAsT<TFrom>(TFrom f) => Unsafe.As<TFrom, T>(ref Unsafe.AsRef(f));
static T UnsafeAsT<TFrom>(TFrom f) => Unsafe.As<TFrom, T>(ref Unsafe.AsRef(in f));
if (typeof(T) == typeof(bool))
return UnsafeAsT(ConvertToBool(variant));

View File

@ -1581,7 +1581,7 @@ namespace Godot
if (end < 0)
end = len;
if (allowEmpty || end > from)
ret.Add(float.Parse(instance.Substring(from), CultureInfo.InvariantCulture));
ret.Add(float.Parse(instance.AsSpan(from), CultureInfo.InvariantCulture));
if (end == len)
break;

View File

@ -1,17 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<OutputPath>bin/$(Configuration)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
<TargetFramework>net6.0</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
<EnableDefaultItems>false</EnableDefaultItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
<AnalysisMode>Recommended</AnalysisMode>
</PropertyGroup>
<PropertyGroup>
<Description>Godot C# Core API.</Description>
<Authors>Godot Engine contributors</Authors>
@ -28,23 +30,28 @@
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<ItemGroup>
<!-- SdkPackageVersions.props for easy access -->
<None Include="$(GodotSdkPackageVersionsFilePath)">
<Link>SdkPackageVersions.props</Link>
</None>
</ItemGroup>
<PropertyGroup>
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
<DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ReflectionAnalyzers" Version="0.1.22-dev" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers" />
<!--PackageReference Include="IDisposableAnalyzers" Version="3.4.13" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers" /-->
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Godot.SourceGenerators.Internal\Godot.SourceGenerators.Internal.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<!-- Sources -->
<ItemGroup>
<Compile Include="Core\Aabb.cs" />
@ -135,10 +142,12 @@
<Compile Include="GlobalUsings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<!-- Compat Sources -->
<ItemGroup Condition=" '$(GodotNoDeprecated)' == '' ">
<Compile Include="Compat.cs" />
</ItemGroup>
<!--
We import a props file with auto-generated includes. This works well with Rider.
However, Visual Studio and MonoDevelop won't list them in the solution explorer.

View File

@ -1,14 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<OutputPath>bin/$(Configuration)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
<TargetFramework>net6.0</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
<EnableDefaultItems>false</EnableDefaultItems>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Description>Godot C# Editor API.</Description>