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Use Enter instead of F2 as an editor renaming shortcut on macOS

This commit is contained in:
Hugo Locurcio 2021-11-12 19:54:12 +01:00
parent aa1b13a96e
commit 7cc33b14c9
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GPG Key ID: 39E8F8BE30B0A49C
3 changed files with 6 additions and 0 deletions

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@ -2799,6 +2799,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", KEY_ENTER);
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);

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@ -2552,6 +2552,7 @@ ProjectManager::ProjectManager() {
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);

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@ -3230,7 +3230,11 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter_hbc->add_theme_constant_override("separate", 0);
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", KEY_ENTER);
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KEY_MASK_SHIFT | KEY_ENTER);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));