mirror of https://github.com/godotengine/godot
Initialise LineEdit clear_button_status.
Avoiding undefined behaviour and cleaning up Valgrind output.
This commit is contained in:
parent
cf7a66195f
commit
7bf54d2334
|
|
@ -1608,6 +1608,8 @@ LineEdit::LineEdit() {
|
||||||
text_changed_dirty = false;
|
text_changed_dirty = false;
|
||||||
placeholder_alpha = 0.6;
|
placeholder_alpha = 0.6;
|
||||||
clear_button_enabled = false;
|
clear_button_enabled = false;
|
||||||
|
clear_button_status.press_attempt = false;
|
||||||
|
clear_button_status.pressing_inside = false;
|
||||||
|
|
||||||
deselect();
|
deselect();
|
||||||
set_focus_mode(FOCUS_ALL);
|
set_focus_mode(FOCUS_ALL);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue