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Merge pull request #102177 from clayjohn/hdr2d-restart

Fully enable HDR2D when the setting is changed
This commit is contained in:
Thaddeus Crews 2025-01-30 11:39:01 -06:00
commit 7bf2b45a52
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GPG Key ID: 62181B86FE9E5D84
2 changed files with 2 additions and 1 deletions

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@ -467,6 +467,7 @@ void EditorNode::_update_from_settings() {
bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
scene_root->set_use_hdr_2d(use_hdr_2d);
get_viewport()->set_use_hdr_2d(use_hdr_2d);
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);

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@ -1892,7 +1892,7 @@ SceneTree::SceneTree() {
const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false);
root->set_transparent_background(transparent_background);
const bool use_hdr_2d = GLOBAL_DEF_RST_BASIC("rendering/viewport/hdr_2d", false);
const bool use_hdr_2d = GLOBAL_DEF_BASIC("rendering/viewport/hdr_2d", false);
root->set_use_hdr_2d(use_hdr_2d);
const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), 0);