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Check for possible scenes to be erased

This commit is contained in:
Sch1nken 2023-08-15 15:17:06 +02:00
parent c495eb5102
commit 7aa90d1667
1 changed files with 11 additions and 0 deletions

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@ -1839,6 +1839,17 @@ void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vec
ERR_FAIL_COND(!Q);
TileMapQuadrant &q = Q->value;
// Find node in scenes and remove it.
HashMap<Vector2i, String>::Iterator entry = q.scenes.find(pk);
if (entry != q.scenes.end()) {
String scene_name = entry->value;
Node *scene = tile_map_node->get_node_or_null(scene_name);
if (scene) {
scene->queue_free();
instantiated_scenes.erase(Vector2i(pk.x, pk.y));
}
}
q.cells.erase(pk);
// Remove or make the quadrant dirty.