diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index a3a891cdcb9..6a1782fc526 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -123,13 +123,13 @@
If [code]true[/code], draws the camera's screen rectangle in the editor.
- Bottom scroll limit in pixels. The camera stops moving when reaching this value.
+ Bottom scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit.
- Left scroll limit in pixels. The camera stops moving when reaching this value.
+ Left scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit.
- Right scroll limit in pixels. The camera stops moving when reaching this value.
+ Right scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit.
If [code]true[/code], the camera smoothly stops when reaches its limits.
@@ -137,10 +137,10 @@
[b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing].
- Top scroll limit in pixels. The camera stops moving when reaching this value.
+ Top scroll limit in pixels. The camera stops moving when reaching this value, but [member offset] can push the view past the limit.
- The camera's offset, useful for looking around or camera shake animations.
+ The camera's relative offset. Useful for looking around or camera shake animations. The offseted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right].
The camera's process callback. See [enum Camera2DProcessCallback].
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index 0694b2eabc8..17f6eeecabe 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -15,7 +15,7 @@
The touch index in the case of a multi-touch event. One index = one finger.
- The touch position.
+ The touch position, in screen (global) coordinates.
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index f1ab5e4843e..81b94c036d8 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -726,7 +726,7 @@
- Emitted when the node is ready.
+ Emitted when the node is ready. Comes after [method _ready] callback and follows the same rules.
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 2cc0d8f2b01..8322d4474f6 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -6,7 +6,7 @@
ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [GPUParticles3D] and [GPUParticles2D] emitter nodes.
Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
- When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value.
+ Particle animation is available only in [GPUParticles2D]. To use it, attach a [CanvasItemMaterial], with [member CanvasItemMaterial.particles_animation] enabled, to the particles node.
@@ -104,7 +104,8 @@
Each particle's animation speed will vary along this [CurveTexture].
- Maximum particle animation speed.
+ Maximum particle animation speed. Animation speed of [code]1[/code] means that the particles will make full [code]0[/code] to [code]1[/code] offset cycle during lifetime, [code]2[/code] means [code]2[/code] cycles etc.
+ With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat.
Minimum particle animation speed.
@@ -195,7 +196,7 @@
Minimum initial velocity.
- Particle lifetime randomness ratio.
+ Particle lifetime randomness ratio. The lifetime will be multipled by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value.
Each particle's linear acceleration will vary along this [CurveTexture].
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 49ada660208..f3c2d743b6c 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -231,7 +231,7 @@
- Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
+ Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 5174cec02dc..da5e4f4f438 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -201,7 +201,7 @@
- Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
+ Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount. Will not go past the final value.