mirror of https://github.com/godotengine/godot
Fix rest translation space in LookAtModifier3D
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@ -502,10 +502,10 @@ void LookAtModifier3D::_process_modification() {
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int parent_bone = skeleton->get_bone_parent(bone);
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if (parent_bone < 0) {
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bone_rest_space = skeleton->get_global_transform();
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bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
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bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
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} else {
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bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone);
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bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
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bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
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}
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// Calculate forward_vector and destination.
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