mirror of https://github.com/godotengine/godot
Update vertex color import to handle Blender 4.2 upwards
Blender commit 0f0a8df8a9 which is landing in 4.2 deprecated `vertex_colors` GLTF property, use `export_vertex_color` instead.
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20ba2f00bd
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7864abbeec
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@ -188,10 +188,18 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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} else {
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parameters_map["export_lights"] = false;
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}
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if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
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parameters_map["export_colors"] = true;
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if (blender_major_version > 4 || (blender_major_version == 4 && blender_minor_version >= 2)) {
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if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
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parameters_map["export_vertex_color"] = "MATERIAL";
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} else {
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parameters_map["export_vertex_color"] = "NONE";
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}
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} else {
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parameters_map["export_colors"] = false;
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if (p_options.has(SNAME("blender/meshes/colors")) && p_options[SNAME("blender/meshes/colors")]) {
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parameters_map["export_colors"] = true;
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} else {
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parameters_map["export_colors"] = false;
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}
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}
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if (p_options.has(SNAME("blender/nodes/visible"))) {
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int32_t visible = p_options["blender/nodes/visible"];
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