mirror of https://github.com/godotengine/godot
Fix inefficient list iteration in Node
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2e7fc81315
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@ -2963,12 +2963,12 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
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}
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p_node->set_owner(owner);
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for (int i = 0; i < owned.size(); i++) {
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owned[i]->set_owner(p_node);
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for (Node *E : owned) {
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E->set_owner(p_node);
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}
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for (int i = 0; i < owned_by_owner.size(); i++) {
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owned_by_owner[i]->set_owner(owner);
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for (Node *E : owned_by_owner) {
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E->set_owner(owner);
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}
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p_node->set_scene_file_path(get_scene_file_path());
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