mirror of https://github.com/godotengine/godot
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
C#: Fix typo in parameter name in documentation
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@ -1767,7 +1767,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
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<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
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<< INDENT1 "/// This method is used by Godot to check if a signal exists before raising it.\n"
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<< INDENT1 "/// Do not call or override this method.\n"
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<< INDENT1 "/// Do not call or override this method.\n"
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<< INDENT1 "/// </summary>\n"
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<< INDENT1 "/// </summary>\n"
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<< INDENT1 "/// <param name=\"method\">Name of the method to check for.</param>\n";
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<< INDENT1 "/// <param name=\"signal\">Name of the signal to check for.</param>\n";
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output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
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output << MEMBER_BEGIN "protected internal " << (is_derived_type ? "override" : "virtual")
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<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
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<< " bool " CS_METHOD_HAS_GODOT_CLASS_SIGNAL "(in godot_string_name signal)\n"
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