mirror of https://github.com/godotengine/godot
Fix: Validate script when navigating history in script editor
This commit is contained in:
parent
3a97723ff2
commit
7504b5cee2
|
|
@ -3878,6 +3878,8 @@ void ScriptEditor::_update_history_pos(int p_new_pos) {
|
|||
if (scr.is_valid()) {
|
||||
notify_script_changed(scr);
|
||||
}
|
||||
|
||||
seb->validate();
|
||||
}
|
||||
|
||||
EditorHelp *eh = Object::cast_to<EditorHelp>(n);
|
||||
|
|
|
|||
Loading…
Reference in New Issue