diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 45cf82a63fb..8f79d8fad51 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -986,6 +986,10 @@ layout(std140) uniform MultiviewData { // ubo:8 multiview_data; #endif +uniform highp mat4 world_transform; +uniform highp uint instance_offset; +uniform highp uint model_flags; + /* clang-format off */ #GLOBALS @@ -1218,10 +1222,7 @@ ivec2 multiview_uv(ivec2 uv) { } #endif -uniform highp mat4 world_transform; uniform mediump float opaque_prepass_threshold; -uniform highp uint model_flags; -uniform highp uint instance_offset; #if defined(RENDER_MATERIAL) layout(location = 0) out vec4 albedo_output_buffer;