diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index f8b749aebfa..b5f70132d71 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -10,6 +10,13 @@
https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html
+
+
+
+
+ Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D].
+
+
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 5761a405ce8..cb44e059a3f 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -102,6 +102,8 @@ void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
+ ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}