diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f8b749aebfa..b5f70132d71 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -10,6 +10,13 @@ https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html + + + + + Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D]. + + diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 5761a405ce8..cb44e059a3f 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -102,6 +102,8 @@ void Shape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin); + ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin"); }