mirror of https://github.com/godotengine/godot
Merge pull request #105384 from bruvzg/no_auto
Remove `auto` misuse cases.
This commit is contained in:
commit
72fbbb49cd
|
|
@ -268,7 +268,7 @@ void CameraFeed::set_external(int p_width, int p_height) {
|
|||
base_width = p_width;
|
||||
base_height = p_height;
|
||||
|
||||
auto new_texture = RenderingServer::get_singleton()->texture_external_create(p_width, p_height, 0);
|
||||
RID new_texture = RenderingServer::get_singleton()->texture_external_create(p_width, p_height, 0);
|
||||
RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_YCBCR_IMAGE], new_texture);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -207,7 +207,7 @@ TEST_CASE("[AHashMap] Insert, iterate and remove many elements") {
|
|||
|
||||
//insert order should have been kept
|
||||
int idx = 0;
|
||||
for (auto &K : map) {
|
||||
for (const KeyValue<int, int> &K : map) {
|
||||
CHECK(idx == K.key);
|
||||
CHECK(idx == K.value);
|
||||
CHECK(map.has(idx));
|
||||
|
|
|
|||
Loading…
Reference in New Issue