mirror of https://github.com/godotengine/godot
Fix SceneTreeDock::_new_scene_from()'s reset_scale in 3D
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@ -3386,7 +3386,7 @@ void SceneTreeDock::_new_scene_from(const String &p_file) {
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copy_3d->set_rotation(Vector3(0, 0, 0));
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}
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if (reset_scale) {
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copy_3d->set_scale(Vector3(0, 0, 0));
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copy_3d->set_scale(Vector3(1, 1, 1));
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}
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}
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