1
0
Fork 0

Merge pull request #114262 from MadeScientist/master

Add missing method reference in `ShaderMaterial.set_shader_parameter` documentation
This commit is contained in:
Rémi Verschelde 2026-01-06 10:59:59 +01:00
commit 70ed5500a8
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 1 additions and 1 deletions

View File

@ -26,7 +26,7 @@
<description>
Changes the value set for this material of a uniform in the shader.
[b]Note:[/b] [param param] is case-sensitive and must match the name of the uniform in the code exactly (not the capitalized name in the inspector).
[b]Note:[/b] Changes to the shader uniform will be effective on all instances using this [ShaderMaterial]. To prevent this, use per-instance uniforms with [method GeometryInstance3D.set_instance_shader_parameter] or duplicate the [ShaderMaterial] resource using [method Resource.duplicate]. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the [ShaderMaterial] when possible.
[b]Note:[/b] Changes to the shader uniform will be effective on all instances using this [ShaderMaterial]. To prevent this, use per-instance uniforms with [method CanvasItem.set_instance_shader_parameter], [method GeometryInstance3D.set_instance_shader_parameter] or duplicate the [ShaderMaterial] resource using [method Resource.duplicate]. Per-instance uniforms allow for better shader reuse and are therefore faster, so they should be preferred over duplicating the [ShaderMaterial] when possible.
</description>
</method>
</methods>