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Merge pull request #99606 from jamie-pate/fix_99592

Fix gl_compatibility lightmap uniforms not being set
This commit is contained in:
Thaddeus Crews 2024-11-27 10:46:58 -06:00
commit 6e533b5ee4
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GPG Key ID: 62181B86FE9E5D84
1 changed files with 5 additions and 6 deletions

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@ -3314,10 +3314,6 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OPAQUE_PREPASS_THRESHOLD, opaque_prepass_threshold, shader->version, instance_variant, spec_constants);
prev_shader = shader;
prev_variant = instance_variant;
prev_spec_constants = spec_constants;
}
// Pass in lighting uniforms.
@ -3355,7 +3351,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}
// Pass light count and array of light indices for base pass.
if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant) && pass == 0) {
if ((prev_inst != inst || prev_shader != shader || prev_variant != instance_variant || prev_spec_constants != spec_constants) && pass == 0) {
// Rebind the light indices.
material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::OMNI_LIGHT_COUNT, inst->omni_light_gl_cache.size(), shader->version, instance_variant, spec_constants);
material_storage->shaders.scene_shader.version_set_uniform(SceneShaderGLES3::SPOT_LIGHT_COUNT, inst->spot_light_gl_cache.size(), shader->version, instance_variant, spec_constants);
@ -3412,11 +3408,14 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
} else if (inst->lightmap_sh) {
glUniform4fv(material_storage->shaders.scene_shader.version_get_uniform(SceneShaderGLES3::LIGHTMAP_CAPTURES, shader->version, instance_variant, spec_constants), 9, reinterpret_cast<const GLfloat *>(inst->lightmap_sh->sh));
}
prev_inst = inst;
}
}
prev_shader = shader;
prev_variant = instance_variant;
prev_spec_constants = spec_constants;
// Pass in reflection probe data
if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
if (pass == 0 && inst->reflection_probe_rid_cache.size() > 0) {