mirror of https://github.com/godotengine/godot
Fixed log rebuilding crashing when there's no messages
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@ -273,6 +273,10 @@ void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
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}
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}
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void EditorLog::_rebuild_log() {
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void EditorLog::_rebuild_log() {
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if (messages.is_empty()) {
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return;
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}
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log->clear();
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log->clear();
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int line_count = 0;
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int line_count = 0;
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