mirror of https://github.com/godotengine/godot
Clear drag preview material on `NOTIFICATION_DRAG_END`
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@ -3016,6 +3016,7 @@ void Node3DEditorViewport::_notification(int p_what) {
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case NOTIFICATION_DRAG_END: {
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// Clear preview material when dropped outside applicable object.
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if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
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_reset_preview_material();
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_remove_preview_material();
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}
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} break;
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