mirror of https://github.com/godotengine/godot
Fix modified time when LSP reload script
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@ -2843,10 +2843,13 @@ void ScriptEditor::_reload_scripts(bool p_refresh_only) {
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Ref<Resource> edited_res = se->get_edited_resource();
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Ref<Resource> edited_res = se->get_edited_resource();
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if (edited_res->is_built_in()) {
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if (edited_res->is_built_in()) {
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continue; //internal script, who cares
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continue; // Internal script, who cares.
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}
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}
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if (!p_refresh_only) {
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if (p_refresh_only) {
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// Make sure the modified time is correct.
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se->edited_file_data.last_modified_time = FileAccess::get_modified_time(edited_res->get_path());
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} else {
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uint64_t last_date = se->edited_file_data.last_modified_time;
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uint64_t last_date = se->edited_file_data.last_modified_time;
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uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
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uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
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