mirror of https://github.com/godotengine/godot
remove meaningless print line from editor console
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ee3530bdc2
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690ceeb17a
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@ -83,7 +83,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
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if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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return;
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return;
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print_line("mesege");
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char debSource[256], debType[256], debSev[256];
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char debSource[256], debType[256], debSev[256];
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if (source == _EXT_DEBUG_SOURCE_API_ARB)
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if (source == _EXT_DEBUG_SOURCE_API_ARB)
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strcpy(debSource, "OpenGL");
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strcpy(debSource, "OpenGL");
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