mirror of https://github.com/godotengine/godot
Set threads to be one to avoid SVG crash.
This commit is contained in:
parent
f0407ad14d
commit
683b61b094
|
|
@ -38,7 +38,7 @@ static ImageLoaderSVG *image_loader_svg = nullptr;
|
|||
|
||||
void register_svg_types() {
|
||||
tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
|
||||
if (tvg::Initializer::init(tvgEngine, 0) != tvg::Result::Success) {
|
||||
if (tvg::Initializer::init(tvgEngine, 1) != tvg::Result::Success) {
|
||||
return;
|
||||
}
|
||||
image_loader_svg = memnew(ImageLoaderSVG);
|
||||
|
|
|
|||
Loading…
Reference in New Issue