mirror of https://github.com/godotengine/godot
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
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@ -35,6 +35,13 @@
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Returns the current travel path as computed internally by the A* algorithm.
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</description>
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</method>
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<method name="get_current_play_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Returns the playback position within the current animation state.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
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ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
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ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
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ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
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ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
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ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
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ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
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}
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