mirror of https://github.com/godotengine/godot
Changed Window.is_embedded documentation to clarify its usage
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@ -333,6 +333,7 @@
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<return type="bool" />
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<return type="bool" />
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<description>
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<description>
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Returns [code]true[/code] if the window is currently embedded in another window.
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Returns [code]true[/code] if the window is currently embedded in another window.
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[b]Note:[/b] This will return [code]false[/code] when "Embed Game on Next Play" is enabled, because it still is a separate native window. To check for that use [method Engine.is_embedded_in_editor].
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</description>
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</description>
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</method>
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</method>
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<method name="is_layout_rtl" qualifiers="const">
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<method name="is_layout_rtl" qualifiers="const">
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