mirror of https://github.com/godotengine/godot
Minor improvements to the view rotation gizmo
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@ -136,9 +136,11 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
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}
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}
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if (front) {
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if (front) {
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String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.3, 0.3, 0.3));
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if (positive) {
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String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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draw_char(get_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2(-4.0, 5.0) * EDSCALE, axis_name, "", Color(0.0, 0.0, 0.0));
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}
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} else {
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} else {
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
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}
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}
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