mirror of https://github.com/godotengine/godot
Fix filesystem cache split error
(cherry picked from commit 7f18db9d9d)
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22d3fa7292
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@ -262,7 +262,7 @@ void EditorFileSystem::_scan_filesystem() {
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} else {
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Vector<String> split = l.split("::");
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ERR_CONTINUE(split.size() != 9);
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ERR_CONTINUE(split.size() < 9);
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String name = split[0];
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String file;
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