mirror of https://github.com/godotengine/godot
Fix filesystem cache split error
(cherry picked from commit 7f18db9d9d)
This commit is contained in:
parent
22d3fa7292
commit
627ddd412e
|
|
@ -262,7 +262,7 @@ void EditorFileSystem::_scan_filesystem() {
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
Vector<String> split = l.split("::");
|
Vector<String> split = l.split("::");
|
||||||
ERR_CONTINUE(split.size() != 9);
|
ERR_CONTINUE(split.size() < 9);
|
||||||
String name = split[0];
|
String name = split[0];
|
||||||
String file;
|
String file;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue