mirror of https://github.com/godotengine/godot
try to fix windows build
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@ -31,7 +31,7 @@
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#if defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
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#if defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
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#include "os/memory.h"
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#include "os/memory.h"
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#include "script_language.h"
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Thread::ID ThreadWindows::get_ID() const {
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Thread::ID ThreadWindows::get_ID() const {
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@ -36,6 +36,7 @@
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#ifdef WINDOWS_ENABLED
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#ifdef WINDOWS_ENABLED
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#include "os/thread.h"
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#include "os/thread.h"
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#include "script_language.h"
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#include <windows.h>
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#include <windows.h>
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class ThreadWindows : public Thread {
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class ThreadWindows : public Thread {
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