mirror of https://github.com/godotengine/godot
Fix intermittent audio driver crash during startup on Android
set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.
(cherry picked from commit c10749d51f)
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@ -273,4 +273,5 @@ AudioDriverOpenSL::AudioDriverOpenSL() {
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s_ad = this;
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mutex = Mutex::create(); //NULL;
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pause = false;
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active = false;
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}
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