diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index b2c63ea0c3a..cfc907b7274 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -286,7 +286,7 @@
- Number of particles to emit.
+ Number of particles emitted in one emission cycle.
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
@@ -295,7 +295,7 @@
If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
- Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
+ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
@@ -313,18 +313,19 @@
- If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+ If [code]true[/code] only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
+ Particle system starts as if it had already run for this many seconds.
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
- Emission randomness ratio. Default value: [code]0[/code].
+ Emission lifetime randomness ratio. Default value: [code]0[/code].
- Speed scaling ratio. Default value: [code]1[/code].
+ Particle system's running speed scaling ratio. Default value: [code]1[/code].
Particle texture. If [code]null[/code] particles will be squares.
@@ -333,6 +334,7 @@
Number of vertical frames in [code]texture[/code].
+ Editor visibility helper.