mirror of https://github.com/godotengine/godot
Fix WebSocketMultiplayerPeer server crash
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19c9fd6926
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5cb60dff96
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@ -340,6 +340,7 @@ void WebSocketMultiplayerPeer::_poll_server() {
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to_remove.insert(id);
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to_remove.insert(id);
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continue;
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continue;
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}
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}
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peer.connection = tls;
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}
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}
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Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
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Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
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tls->poll();
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tls->poll();
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