mirror of https://github.com/godotengine/godot
Shaders: Only convert default value to linear color if type is `source_color`
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@ -799,7 +799,7 @@ void MaterialStorage::MaterialData::update_uniform_buffer(const HashMap<StringNa
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} else if (E.value.default_value.size()) {
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//default value
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_fill_std140_ubo_value(E.value.type, E.value.default_value, data, p_use_linear_color);
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_fill_std140_ubo_value(E.value.type, E.value.default_value, data, E.value.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR && p_use_linear_color);
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//value=E.value.default_value;
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} else {
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//zero because it was not provided
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