mirror of https://github.com/godotengine/godot
Fix framebuffer clear for particle collider heightfield.
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@ -2862,7 +2862,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
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{
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//regular forward for now
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RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set);
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_render_list_with_draw_list(&render_list_params, p_fb);
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_render_list_with_draw_list(&render_list_params, p_fb, RD::DRAW_CLEAR_ALL);
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}
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RD::get_singleton()->draw_command_end_label();
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}
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