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Fix framebuffer clear for particle collider heightfield.

This commit is contained in:
DarioSamo 2025-01-28 14:22:30 -03:00
parent 6dc78c8aa1
commit 5c7fd16eea
1 changed files with 1 additions and 1 deletions

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@ -2862,7 +2862,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
{
//regular forward for now
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set);
_render_list_with_draw_list(&render_list_params, p_fb);
_render_list_with_draw_list(&render_list_params, p_fb, RD::DRAW_CLEAR_ALL);
}
RD::get_singleton()->draw_command_end_label();
}