From 5c7fd16eea72f40bfb2ea8504d308d84dc328cbe Mon Sep 17 00:00:00 2001 From: DarioSamo Date: Tue, 28 Jan 2025 14:22:30 -0300 Subject: [PATCH] Fix framebuffer clear for particle collider heightfield. --- .../renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 70b3a89c4a6..53229ddfddb 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2862,7 +2862,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con { //regular forward for now RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, 0, true, false, rp_uniform_set); - _render_list_with_draw_list(&render_list_params, p_fb); + _render_list_with_draw_list(&render_list_params, p_fb, RD::DRAW_CLEAR_ALL); } RD::get_singleton()->draw_command_end_label(); }