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GDScript: Don't use pool for reference types

Since they need to be properly initialized and finalized to adjust the
reference counter.
This commit is contained in:
George Marques 2023-02-27 11:53:42 -03:00 committed by Pedro J. Estébanez
parent 4ab0b38940
commit 59b8c70007
1 changed files with 47 additions and 51 deletions

View File

@ -69,8 +69,7 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
Variant::Type temp_type = Variant::NIL;
if (p_type.has_type) {
if (p_type.kind == GDScriptDataType::BUILTIN) {
if (p_type.has_type && p_type.kind == GDScriptDataType::BUILTIN) {
switch (p_type.builtin_type) {
case Variant::NIL:
case Variant::BOOL:
@ -96,13 +95,13 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
case Variant::STRING_NAME:
case Variant::NODE_PATH:
case Variant::RID:
case Variant::OBJECT:
case Variant::CALLABLE:
case Variant::SIGNAL:
case Variant::DICTIONARY:
case Variant::ARRAY:
temp_type = p_type.builtin_type;
break;
case Variant::OBJECT:
case Variant::DICTIONARY:
case Variant::ARRAY:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
@ -113,13 +112,10 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
case Variant::PACKED_VECTOR3_ARRAY:
case Variant::PACKED_COLOR_ARRAY:
case Variant::VARIANT_MAX:
// Packed arrays are reference counted, so we don't use the pool for them.
// Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them.
temp_type = Variant::NIL;
break;
}
} else {
temp_type = Variant::OBJECT;
}
}
if (!temporaries_pool.has(temp_type)) {
@ -143,7 +139,7 @@ void GDScriptByteCodeGenerator::pop_temporary() {
ERR_FAIL_COND(used_temporaries.is_empty());
int slot_idx = used_temporaries.back()->get();
const StackSlot &slot = temporaries[slot_idx];
if (slot.type == Variant::OBJECT) {
if (slot.type == Variant::NIL) {
// Avoid keeping in the stack long-lived references to objects,
// which may prevent RefCounted objects from being freed.
write_assign_false(Address(Address::TEMPORARY, slot_idx));