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`SceneTreeFTI` - miscellaneous speedups

This commit is contained in:
lawnjelly 2025-06-13 11:46:08 +01:00
parent 591e70ff78
commit 59556cbd17
1 changed files with 2 additions and 2 deletions

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@ -459,7 +459,7 @@ void SceneTreeFTI::_update_dirty_nodes(Node *p_node, uint32_t p_current_half_fra
#endif
// Don't recurse into hidden branches.
if (s && !s->is_visible()) {
if (s && !s->data.visible) {
// NOTE : If we change from recursing entire tree, we should do an is_visible_in_tree()
// check for the first of the branch.
return;
@ -593,7 +593,7 @@ void SceneTreeFTI::_update_dirty_nodes(Node *p_node, uint32_t p_current_half_fra
// Recurse to children.
for (uint32_t n = 0; n < num_children; n++) {
_update_dirty_nodes(p_node->get_child(n), p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
_update_dirty_nodes(children.ptr()[n], p_current_half_frame, p_interpolation_fraction, p_active, s->data.fti_global_xform_interp_set ? &s->data.global_transform_interpolated : &s->data.global_transform, p_depth + 1);
}
}