mirror of https://github.com/godotengine/godot
Fix EditorPropertyEasing capturing drag events originated outside of it
(cherry picked from commit 31db95b048)
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@ -981,8 +981,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
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const Ref<InputEventMouseMotion> mm = p_ev;
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if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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if (dragging && mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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float rel = mm->get_relative().x;
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if (rel == 0)
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return;
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