mirror of https://github.com/godotengine/godot
Fix heap-use-after-free when changing 2D editor selection
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@ -3659,10 +3659,12 @@ void CanvasItemEditor::_draw_selection() {
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}
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// Remove non-movable nodes.
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for (CanvasItem *ci : selection) {
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if (!_is_node_movable(ci)) {
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selection.erase(ci);
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for (List<CanvasItem *>::Element *E = selection.front(); E;) {
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List<CanvasItem *>::Element *N = E->next();
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if (!_is_node_movable(E->get())) {
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selection.erase(E);
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}
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E = N;
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}
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if (!selection.is_empty() && transform_tool && show_transformation_gizmos) {
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