mirror of https://github.com/godotengine/godot
Draw Camera2D outlines as 2 point primitives instead of 4
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e930c8d383
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@ -278,7 +278,7 @@ void Camera2D::_notification(int p_what) {
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if (screen_drawing_enabled) {
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if (screen_drawing_enabled) {
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Color area_axis_color(1, 0.4, 1, 0.63);
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Color area_axis_color(1, 0.4, 1, 0.63);
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real_t area_axis_width = 1;
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real_t area_axis_width = -1;
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if (is_current()) {
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if (is_current()) {
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area_axis_width = 3;
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area_axis_width = 3;
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}
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}
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@ -302,7 +302,7 @@ void Camera2D::_notification(int p_what) {
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if (limit_drawing_enabled) {
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if (limit_drawing_enabled) {
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Color limit_drawing_color(1, 1, 0.25, 0.63);
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Color limit_drawing_color(1, 1, 0.25, 0.63);
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real_t limit_drawing_width = 1;
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real_t limit_drawing_width = -1;
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if (is_current()) {
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if (is_current()) {
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limit_drawing_width = 3;
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limit_drawing_width = 3;
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}
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}
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@ -323,7 +323,7 @@ void Camera2D::_notification(int p_what) {
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if (margin_drawing_enabled) {
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if (margin_drawing_enabled) {
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Color margin_drawing_color(0.25, 1, 1, 0.63);
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Color margin_drawing_color(0.25, 1, 1, 0.63);
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real_t margin_drawing_width = 1;
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real_t margin_drawing_width = -1;
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if (is_current()) {
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if (is_current()) {
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margin_drawing_width = 3;
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margin_drawing_width = 3;
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}
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}
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