mirror of https://github.com/godotengine/godot
[Particles] Fix invalid parameter ranges
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@ -531,8 +531,8 @@ void ParticleProcessMaterial::_update_shader() {
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code += "\n";
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code += "void calculate_initial_physical_params(inout PhysicalParameters params, inout uint alt_seed){\n";
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code += " params.linear_accel = mix(linear_accel_min, linear_accel_min ,rand_from_seed(alt_seed));\n";
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code += " params.radial_accel = mix(radial_accel_min, radial_accel_min,rand_from_seed(alt_seed));\n";
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code += " params.linear_accel = mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed));\n";
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code += " params.radial_accel = mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed));\n";
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code += " params.tangent_accel = mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed));\n";
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code += " params.damping = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n";
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code += "}\n";
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