mirror of https://github.com/godotengine/godot
CI: Rename macOS cache key to force a rebuild
The cache got corrupted and until https://github.com/actions/cache/issues/2 is prioritized we're forced to fix it up with such hacks...
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@ -3,7 +3,8 @@ on: [push, pull_request]
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: master
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master-v2
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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concurrency:
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concurrency:
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