mirror of https://github.com/godotengine/godot
Fix onion skinning internals activating audio/method/animation tracks
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@ -1635,7 +1635,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offs
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bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
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onion.captures_valid[p_capture_idx] = valid;
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if (valid) {
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player->seek(pos, true);
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player->seek(pos, true, true);
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OS::get_singleton()->get_main_loop()->process(0);
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// This is the key: process the frame and let all callbacks/updates/notifications happen
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// so everything (transforms, skeletons, etc.) is up-to-date visually.
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