mirror of https://github.com/godotengine/godot
Disabled PCRE-JIT in HTML5. Fixes #10834
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@ -8,8 +8,11 @@ env_regex.Append(CPPFLAGS=["-DPCRE2_CODE_UNIT_WIDTH=0"])
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env_regex.add_source_files(env.modules_sources, "*.cpp")
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env_regex.add_source_files(env.modules_sources, "*.cpp")
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if (env['builtin_pcre2'] != 'no'):
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if (env['builtin_pcre2'] != 'no'):
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thirdparty_dir = "#thirdparty/pcre2/src/"
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jit_blacklist = ['javascript']
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thirdparty_flags = ["-DPCRE2_STATIC", "-DHAVE_CONFIG_H", "-DSUPPORT_JIT"]
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thirdparty_dir = '#thirdparty/pcre2/src/'
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thirdparty_flags = ['-DPCRE2_STATIC', '-DHAVE_CONFIG_H']
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if 'platform' in env and env['platform'] not in jit_blacklist:
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thirdparty_flags.append('-DSUPPORT_JIT')
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thirdparty_sources = [
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thirdparty_sources = [
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"pcre2_auto_possess.c",
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"pcre2_auto_possess.c",
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"pcre2_chartables.c",
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"pcre2_chartables.c",
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