mirror of https://github.com/godotengine/godot
Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
Fix Android input routing logic when using a hardware keyboard
This commit is contained in:
commit
55840c5d24
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@ -33,6 +33,7 @@ package org.godotengine.godot.input;
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import org.godotengine.godot.*;
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import org.godotengine.godot.*;
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import android.content.Context;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.os.Handler;
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import android.os.Handler;
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import android.os.Message;
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import android.os.Message;
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import android.text.InputFilter;
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import android.text.InputFilter;
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@ -209,6 +210,13 @@ public class GodotEditText extends EditText {
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mRenderView.getView().requestFocus();
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mRenderView.getView().requestFocus();
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}
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}
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// When a hardware keyboard is connected, all key events come through so we can route them
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// directly to the engine.
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// This is not the case when using a soft keyboard, requiring extra processing from this class.
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if (hasHardwareKeyboard()) {
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return mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent);
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}
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// pass event to godot in special cases
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// pass event to godot in special cases
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if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent)) {
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if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyDown(keyCode, keyEvent)) {
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return true;
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return true;
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@ -219,6 +227,13 @@ public class GodotEditText extends EditText {
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@Override
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent keyEvent) {
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public boolean onKeyUp(int keyCode, KeyEvent keyEvent) {
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// When a hardware keyboard is connected, all key events come through so we can route them
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// directly to the engine.
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// This is not the case when using a soft keyboard, requiring extra processing from this class.
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if (hasHardwareKeyboard()) {
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return mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent);
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}
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if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent)) {
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if (needHandlingInGodot(keyCode, keyEvent) && mRenderView.getInputHandler().onKeyUp(keyCode, keyEvent)) {
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return true;
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return true;
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} else {
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} else {
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@ -235,10 +250,20 @@ public class GodotEditText extends EditText {
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isModifiedKey;
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isModifiedKey;
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}
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}
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boolean hasHardwareKeyboard() {
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Configuration config = getResources().getConfiguration();
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return config.keyboard != Configuration.KEYBOARD_NOKEYS &&
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config.hardKeyboardHidden == Configuration.HARDKEYBOARDHIDDEN_NO;
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}
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// ===========================================================
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// ===========================================================
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// Methods
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// Methods
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// ===========================================================
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// ===========================================================
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public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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public void showKeyboard(String p_existing_text, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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if (hasHardwareKeyboard()) {
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return;
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}
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int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length;
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int maxInputLength = (p_max_input_length <= 0) ? Integer.MAX_VALUE : p_max_input_length;
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if (p_cursor_start == -1) { // cursor position not given
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if (p_cursor_start == -1) { // cursor position not given
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this.mOriginText = p_existing_text;
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this.mOriginText = p_existing_text;
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@ -262,6 +287,10 @@ public class GodotEditText extends EditText {
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}
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}
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public void hideKeyboard() {
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public void hideKeyboard() {
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if (hasHardwareKeyboard()) {
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return;
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}
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final Message msg = new Message();
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final Message msg = new Message();
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msg.what = HANDLER_CLOSE_IME_KEYBOARD;
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msg.what = HANDLER_CLOSE_IME_KEYBOARD;
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msg.obj = this;
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msg.obj = this;
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