mirror of https://github.com/godotengine/godot
[Accessibility] Fix `LinkButton` name processing.
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@ -213,6 +213,8 @@ void LinkButton::_notification(int p_what) {
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const String &ac_name = get_accessibility_name();
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if (!xl_text.is_empty() && ac_name.is_empty()) {
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DisplayServer::get_singleton()->accessibility_update_set_name(ae, xl_text);
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} else if (!xl_text.is_empty() && !ac_name.is_empty() && ac_name != xl_text) {
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DisplayServer::get_singleton()->accessibility_update_set_name(ae, ac_name + ": " + xl_text);
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} else if (xl_text.is_empty() && ac_name.is_empty() && !get_tooltip_text().is_empty()) {
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DisplayServer::get_singleton()->accessibility_update_set_name(ae, get_tooltip_text()); // Fall back to tooltip.
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}
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