From fa4f701e0ee43e05a763c5aceb35291c85d16d37 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 1 Nov 2024 14:40:09 -0700 Subject: [PATCH] Clarify in default texture repeat and filter docs that they only impact the built in texture --- doc/classes/ProjectSettings.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 3358e6838c5..bb8ff42968e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2890,11 +2890,11 @@ If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices. - The default texture filtering mode to use on [CanvasItem]s. + The default texture filtering mode to use for [CanvasItem]s built-in texture. In shaders, this texture is accessed as [code]TEXTURE[/code]. [b]Note:[/b] For pixel art aesthetics, see also [member rendering/2d/snap/snap_2d_vertices_to_pixel] and [member rendering/2d/snap/snap_2d_transforms_to_pixel]. - The default texture repeating mode to use on [CanvasItem]s. + The default texture repeating mode to use for [CanvasItem]s built-in texture. In shaders, this texture is accessed as [code]TEXTURE[/code]. The filtering quality to use for [Decal] nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by [member rendering/textures/default_filters/anisotropic_filtering_level].