mirror of https://github.com/godotengine/godot
Merge pull request #100714 from hpvb/fix-100663
Handle changing ItemLists from signals
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commit
4dbcced69a
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@ -748,7 +748,19 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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return;
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}
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if (items[i].selectable && (!items[i].selected || allow_reselect) && select_mode != SELECT_TOGGLE) {
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if (select_mode == SELECT_TOGGLE) {
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if (items[i].selectable) {
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if (items[i].selected) {
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deselect(i);
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current = i;
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emit_signal(SNAME("multi_selected"), i, false);
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} else {
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select(i, false);
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current = i;
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emit_signal(SNAME("multi_selected"), i, true);
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}
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}
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} else if (items[i].selectable && (!items[i].selected || allow_reselect)) {
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select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed());
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if (select_mode == SELECT_SINGLE) {
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@ -758,18 +770,6 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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if (items[i].selectable && select_mode == SELECT_TOGGLE) {
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if (items[i].selected) {
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deselect(i);
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current = i;
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emit_signal(SNAME("multi_selected"), i, false);
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} else {
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select(i, false);
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current = i;
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emit_signal(SNAME("multi_selected"), i, true);
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}
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}
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emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
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