diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index afe70edd172..1aa28d0fd5f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2003,7 +2003,7 @@ FRAGMENT_SHADER_CODE } #ifndef USE_LIGHTMAP if (ambient_accum.a>0.0) { - ambient_light+=ambient_accum.rgb/ambient_accum.a; + ambient_light=ambient_accum.rgb/ambient_accum.a; } #endif