mirror of https://github.com/godotengine/godot
Fix Image::bump_map_to_normal_map incorrectly keeping mipmap flag
(cherry picked from commit 1fa8b3dd42)
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@ -3098,6 +3098,7 @@ Ref<Image> Image::rgbe_to_srgb() {
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void Image::bumpmap_to_normalmap(float bump_scale) {
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ERR_FAIL_COND(!_can_modify(format));
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ERR_FAIL_COND_MSG(write_lock.ptr(), "Cannot modify image when it is locked.");
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clear_mipmaps();
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convert(Image::FORMAT_RF);
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PoolVector<uint8_t> result_image; //rgba output
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