mirror of https://github.com/godotengine/godot
Merge pull request #102128 from Faless/fix/ws_buffering_again
[WS] Fix wslay multi-frame message parsing (again)
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commit
4a7ce6070d
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@ -598,7 +598,6 @@ void WSLPeer::_wsl_recv_start_callback(wslay_event_context_ptr ctx, const struct
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// Get ready to process a data package.
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PendingMessage &pm = peer->pending_message;
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pm.opcode = op;
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pm.payload_size = arg->payload_length;
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}
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}
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@ -608,6 +607,7 @@ void WSLPeer::_wsl_frame_recv_chunk_callback(wslay_event_context_ptr ctx, const
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if (pm.opcode != 0) {
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// Only write the payload.
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peer->in_buffer.write_packet(arg->data, arg->data_length, nullptr);
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pm.payload_size += arg->data_length;
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}
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}
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